Survey Says...
So my trigger finger may have been itchy, and I may have jumped the gun so to speak with my previous assumptions of my new colleague Hannah. She's actually quite cool, all admiration for horses aside. I'm still deciding whether or not to regret giving her the link to this. As I seem to have lost the power to bitch if she rises my irk. But we'll cross that bridge if we come to it.
Meanwhile, I figure it's time to let a whole gush of geek just flood it's juices all over this thing, and start-a-pluggin. You all know I'm shameless like that.
Firstly, I'd like to speak about Gun. It's a free roaming western that tries its hand at the whole GTA style sandbox thing from Neversoft Entertainment. You may have heard of it a while back when it first came out. In all actuality, it's not a half bad game, giving the well received 'Red Dead Revolver' a run for it's money both story and gameplay wise. But unfortunately, that's where it ends. A fun cowboy game, that's missing the very sandbox ideals it was created to portray.
Allow me if you will, to explain. In GTA, you can follow the story at your whim, spending your time between missions exploring the vast city, and generally causing a whole mess of trouble for the local law enforcement. As you progressed through the series, this became more and more vast in span. A similar approach was taken in Spiderman 2, where you could explore at your whim. But it introduced the new idea of helping people in distress, allowing you to continue the never-ending fight against petty crimes. Once more, True Crime followed a healthy mix of the attributes of both Spiderman’s 'help society', and GTA's 'create a mass genocide'.
Gun on the other hand, does none of these things. Once you have completed the story side of things, you can then go on to complete whatever side quests may be left unfinished, and perhaps tackle a bandit or two. But that's where the fun ends. Once you've done everything there is to do. You've quite literally done everything there is to do.
Even going on a gun totting rampage in town feels tacked on and unrewarding, as the NPC's will simply flee in terror, while one or two may shoot back. And if you kill enough innocents, you will enter a 'showdown'. Now that sounds unbearably cool. But it's not what you might think. No pistols at dawn. No 10 paces then shoot. You quite simply take on a barrage of up to about 20 guys with guns. Guy's who are easily dispatched with a few shots from the contents of your Zelda like inventory. And for what? Nothing. There is no civil unrest. You do not become feared. There are literally NO consequences or rewards for doing this. Just a small pat on the back telling you that you finished the showdown by killing everyone or escaping.
Sadly unimpressive. Perhaps if they make a Gun 2, they will fix this fundamental flaw in their games design...
Stay tuned for my next blog, where I will talk about the much more pleasing topic of Xmen 3: The Last Stand.
CYOTFS
- Mav